I am a causal PvE gamer.
one of the things i enjoyed most in guildwars was making my own builds.(especially "solo" builds)
it was great to have 100+ skills all balanced between them (balanced through PVP which is the only way of balancing skills against each other!) from which to choose and make up builds
since the introduction of these overpowerered pve skills (to accomodate whiners).....the choice of skills is now very limited and builds have become duller....cos at least 3 are gonna be PVE skills. (that means choosing 3 out of only just 10 of your title track skills)
i see myself now forced to go and max out these retarded titles ( i never been interested in titles)just to be as strong and imbalanced as anyone else.
all the 100s of pvp skills in the gw game are now almost worthless as they can't compare to how strong these pve are. it's a shame.
possible solution:
- limit these pve skills just to eotn dungeons.
that way ppl also won't complain much about grinding titles as these titles will only matter in those dungeons (which are for harrdcore gamers and nolifers anyway) .
- or please limit these PvE skill to 1 per build. (like an extra elite)
Last edited by mafia cyborg; Feb 02, 2008 at 10:20 PM // 22:20..
What do you mean competitive? There is nothing competetive about PvE unless your counting speed of completion in places or something...
Anyway, if your solution happened, what would the Factions and NF players without EoTN do with PvE skills?
BTW, I like how you say dungeons are for hardcore gamers. Is it that you can't finish them yourself? Its easy to do dungeons even with no pve skills and all henchies... fail moar?
First you are a "casual PvE gamer" who enjoys making "solo builds"...
Then you morph into a "competitive PvE char" who is "forced" to go max titles...? "Competitive" and "PvE" seems a little oxymoronic; if you're out soloing I don't know who you're "competing" with and in any event no one is forcing you to do squat. There is no rule that compels you to put three PvE skills on a bar, if you dislike them as much as you seem to, you might try plucking up the willpower to resist their lure rather than moaning about them.
I am a causal PvE gamer.
one of the things i enjoyed most in guildwars was making my own builds.(especially "solo" builds)
it was great to have 100+ skills all balanced between them (balanced through PVP which is the only way of balancing skills against each other!) from which to choose and make up builds
since the introduction of these overpowerered pve skills (to accomodate whiners).....the choice of skills is now very limited and builds have become duller....cos at least 3 are gonna be PVE oskills. (that means choosing 3 out of only 10 of your title track skills)
to be a competitive PvE char(on par with everyone else) i see myself now forced to go and max out these retarded titles ( i never been interested in titles)just to be as strong and imbalanced as anyone else.
all the 100s of spvp kills in the gw game are now almost worthless as they can't compare to how strong these pve are. it's a shame.
possible solution:
- limit these pve skills just to eotn dungeons.
that way ppl also won't complain much about grinding titles as these titles will only matter in those dungeons (which are for harrdcore gamers and nolifers anyway) .
- or pls limit these PvE skill to 1 per build. (like an extra elite)
And again with the irony....
The solution is simple. You don't HAVE to use it, so don't.
The fact is simple: PVE was heavily biased towards certain classes. Hence the 5 man cookie cutter for FoW, the 2 man 600/Smite UW, etc etc etc ad nauseam. All the PVE skills (in particular, Ursan Blessing, since this seems to attract the most QQing around here) have done is make these areas available to classes which didn't fit the prevailing builds. Ever tried to get on a HM FoW pug as a ranger? or a mesmer?
Before Ursan : virtually impossible
After Ursan : entirely possible
Can we please end this PVE skills bitching? It's getting old, fast.
Last edited by enter_the_zone; Feb 02, 2008 at 10:26 PM // 22:26..
competitve i mean....on par ( i edited out cos it wasnt' clear sorry)
if i don't use pve skills i'm at disadvantage compared to somoene who has them .(btw i don't even have time to max those skills)
thats what i mean.
You are only at a disadvantage to someone who uses them if YOU are bad at the game. No one is putting a gun to your head and telling you to run R9+ Ursanway when you are interested in "competitive" "solo" farming.
competitve i mean....on par ( i edited it out cos it wasnt' clear sorry)
if i don't use pve skills i'm at disadvantage compared to somoene who has them .(btw i don't even have time to max those skills)
What is this 'disadvantage'? You state that you make your own solo builds. Nothing has changed it that respect. The addition of the PvE only skills hasn't changed your solo builds. Just keep playing and forget about the PvE only skills.
Ever tried to get on a HM FoW pug as a ranger? or a mesmer?
Before Ursan : virtually impossible
After Ursan : entirely possible
and now : without Ursan you don't get in.(and 90% of gw population don't have it maxed out)
but thats not my point.
it's the buildmaking which has dumbened down....and i don't like that.
skills should be balanced. (and the only way to do that is compare them against each other =PVP)
competitve i mean....on par ( i edited it out cos it wasnt' clear sorry)
if i don't use pve skills i'm at disadvantage compared to somoene who has them .(btw i don't even have time to max those skills)
thats what i mean.
Its this some joke ???
just dont use them thats all. i do use a lot of them and i really fail to see in witch way i have any kind of advantage over you. When you go out to kill stuff you got your map and i got mine, so its not like im using them to steal your kills.
Maybe if you do take the time to get those titles at a decent lvl (rank 5 at least) you'll enjoy those skills.
and now : without Ursan you don't get in.(and 90% of gw population don't have it maxed out)
but thats not my point. it's the buildmaking which has dumbened down....and i don't like that.
skills should be balanced. (and the only way to do that is compare them against each other =PVP)
That's just rubbish, since every area had it's own little cookie cutter build before anyway, so the "problem" has shifted to a different prevailing build . People who enjoy making different builds will still be doing so.
And who said you needed to max Ursan to make a team anyway? Most teams are R8, which can be reached in about 15 hours using normal mode Heros Handbooks. On any char.
just dont use them thats all. i do use a lot of them and i really fail to see in witch way i have any kind of advantage over you. When you go out to kill stuff you got your map and i got mine, so its not like im using them to steal your kills.
Maybe if you do take the time to get those titles at a decent lvl (rank 5 at least) you'll enjoy those skills.
yes cos the economy is connected.
if u ,thanks to imba pve skills, can farm more efficiently.... that makes farming less effective for me.
people who have more time are allready adavantged by having more time....why even have more powerful skills?
more challenging builds and mastering skills should have higher reward over TIME IMo.
but eotn made TIME too much of a decisive factor and has dumbened down the game ruining the "thinking" bits. (thats why maybe some ppl cant undestrand my thread.....maybe their iq has fallen cos of too much EOTN )
and now : without Ursan you don't get in.(and 90% of gw population don't have it maxed out)
but thats not my point.
it's the buildmaking which has dumbened down....and i don't like that.
skills should be balanced. (and the only way to do that is compare them against each other =PVP)
PvE does not = PvP. And where do you pull this "90%" figure from...? If you just play through the dungeons you can get quite a respectable Delver rank - it's probably the easiest of the GW:EN reps to level up. I suppose only a "nolifer" would do something logical like that though...
By the by...there is no need to have a title track maxed all the way out for its skills to be useful. Most of the improvement you see between the rank you end up at if you play through the content without being forgetful and not accepting bounties and having it maxed is a tiny increment.
I can feel myself getting "dumbened" by the second here.
I am a causal PvE gamer.
one of the things i enjoyed most in guildwars was making my own builds.(especially "solo" builds)
it was great to have 100+ skills all balanced between them (balanced through PVP which is the only way of balancing skills against each other!) from which to choose and make up builds
since the introduction of these overpowerered pve skills (to accomodate whiners).....the choice of skills is now very limited and builds have become duller....cos at least 3 are gonna be PVE skills. (that means choosing 3 out of only just 10 of your title track skills)
i see myself now forced to go and max out these retarded titles ( i never been interested in titles)just to be as strong and imbalanced as anyone else.
all the 100s of pvp skills in the gw game are now almost worthless as they can't compare to how strong these pve are. it's a shame.
possible solution:
- limit these pve skills just to eotn dungeons.
that way ppl also won't complain much about grinding titles as these titles will only matter in those dungeons (which are for harrdcore gamers and nolifers anyway) .
- or please limit these PvE skill to 1 per build. (like an extra elite)
Okay, lemme get this straight. You're saying that by ADDING MORE skills, they've LOWERED the selection of skills?
And you're saying that it was great that PvE skills were balanced through PvP standards?
And you're not FORCED to max out titles, or FORCED to use the PvE skills. Why do you care what others are doing in PvE? The E stands for environment, not player.
And the 3 PvE skills on a bar is a LIMIT, not MANDATORY.
Also, there's no such thing as "pvp skills". If by "pvp skills", you mean "skills that can be used in PvP", well, lets see:
"all the 100s of pvp skills in the gw game are now almost worthless as they can't compare to how strong these pve are."
If you were as good in PvE as you SAY you are, you'd know that 3 PvE skills won't constitute a decent bar. You can, nay, SHOULD use these "obsolete pvp skills" to support these PvE skills, and vice versa. And if you're telling me that Ursan Blessing is more powerful than a well-constructed SF build, a decent Curses build, a decent Warrior build, or a 55 Monk in PvE......Let me have some of what you're smoking, please.
Ordinarily, I'd support you because your cause is for PvE, but after seeing how poorly constructed your argument is....